- Lamp Post
- Carts
- Bikes
- Rubbish/Litter
- Bins
- Signs
- Sandwich Board
- Manure
- Hay Bales
- Show Shiner
- Post Box
- Coal Guy
- Telephone Box
- Pigeons
- Seagulls
- Dogs
- Cats
- People
- Street Sweeper
- Debris
- Guy in box selling papers
- Chestnut cart
- Homeless
- Benches
- Information Board
- Street Vendors
- Sewer Grates
- Pot Holes
- Manhole Covers
- Kids Playing
- Cardboard Boxes
- Trees
- Cleaners
- Buckets
- Barrels
Topic of Discussion – Assets
Asset List on Basecamp
Ridiculous Quests (Also Known as ‘Fetch Quests’
Character – Historical Researcher
Game Mechanics
- Discovery
- Reward
- Achievement
‘A modular environment is an environment built out of reusable textures and models.’
Texture Atlas?
Using vertex colours – painting/tint geometry.
Use vertex materials for damage
[Theory: Efficient planning for modular environments]
Separate textures – major, minor, decals
Vertex Blending?
Floating plane with alpha map
Light maps?
PBR Workflow (Physically Based Rendering)
Video 1 – Texture Maps Explained – PBR Workflow (Physically Based Rendering).
- First image (texture cube) features a base colour, metallic, roughness, normal, height and ambient occlusion.
- Base Colour/Albedo/Diffuse – The literal colour of areas on a given space of your textures.
- Cube without base colour is just white.
- Metallic – The ability of your surface to reflect the imagery around it.
- If material is not too reflective (brick) the metallic map will be black and if it is reflective it will be white. Can adjust values in Unreal Engine.
- Roughness – The ability of your surface to reflect or absorb white light.
- White = Rough Black = Smooth
- Normals – Determines the illusion of depth and features.
- Height – The fake depth or height of areas on your map. (Bump)
- Parallax Illusion?
- Ambient Occlusion – Determines which areas are inherently darkened to simulate shadows. (Not essential).
Video 2 – Creating a PBR texture for Unreal Engine 4 in GIMP
Tasks given
Harry langddon – The Puynch Hotel
Sam McNeil – Cafe Nero
Matthew Britchford – Ferens Art Gallery
Hannah Bales – Hull City Hall
Kyle Agnew – Maritime Museum
John Ovington – William Wilberforce Statue
Sam Akester – Prudential Tower
Harry Javan – Empty Building
3D Programs
3DS Max 2016
Unreal Engine Version 4.13.0
Mudbox/Zbrush
Photoshop
Substance – Painter, Designer, Bitmap2Material
Crazybump/Quixel Suite
Mixamo
Marvelous Designer
Make Human
Marmoset Toolbag
- Vertex Painting
- Occlusion Culling
- Modeler Workflow
Define 3D Modelling Terms
Source Control
Github
Creative Futures – Tech Skills – Portfolio, research job sites, small client projects, making my own website, glossary, discussions, paperwork.
Paperwork – Disclosure Forms, model sheets, credits list, bibliography, signatures etc.
Look at the British Film Industry.
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