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Games Design @ Hull School of Art and Design

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Semester 1

Games Design -Survey Feedback

I created a survey for the members of my class to fill in so that I could gain an understanding of certain aspects in which I would have to explore to create a fully functioning/well-designed game. As my game is aimed at 10-14 year olds and can include IP tie-ins I decided to ask the following questions.

  1. Name one of your favourite childhood television shows.

 

  • Thunderbirds
  • Winx Club
  • SpongeBob
  • The Angry Beavers
  • Yu-Gu-Oh
  • Pokemon
  • Happy Tree Friends
  • Tazmanian Devil/Looney Tunes
  • The Simpsons
  • Wacky Races
  • The Rugrats

2. What Environment would you suggest as a main hub area?

  • Some sort of room where the character can interact.
  • Interactive map that the player can navigate to each game level.
  • Interactive Map.
  • Warner Bros. style portals.
  • Toybox.
  • Book pages or mystical book with images
  • Disney Castle.
  • Kaibu Land.
  • Scooby Doo haunted house.
  • Palet Town.
  • Ghost Town.
  • Castle (Disney Themed).
  • The Avengers.
  • Penguin Cafe.
  • Different themed rooms depending on characters.

3. What game mechanics would you like to see in the game?

  • Points.
  • Discovery.
  • Discovery.
  • Collectables with points.
  • Time Countdown.
  • Bonus.
  • Anything.
  • Collectables.
  • Collections.
  • Secrets.
  • Countdowns to rewards.
  • Specialise the characters for different uses in different levels.
  • Temporary weapons, enhanced enemies, points system, leader-board and rank.
  • Countdown, bonus, points.
  • Bonus rounds, boss fights and puzzles.

4. What would you rate my presentation skills? 1 being bad and 10 being great.

  • 10 as always.
  • 8.5 because there is always room for improvement somewhere.
  • 9.
  • 9.
  • 10.
  • 9.
  • 8.
  • 10.
  • 9.
  • 8.
  • 8.
  • 8.
  • 9.
  • 10.
  • 8 the involvement was great.

5.Any advice? Any game examples research? Any sketches?

  • ‘World of Illusion’ – 1992.
  • Mickey’s Wild Adventure.
  • Tom & Jerry Fighting Game.
  • Crash Bandicoot.
  • Kingdom Hearts.
  • Super Smash Bros. (Lots of characters)
  • Research different art styles.
  • Animation.
  • Principles of animation.

I would like to say a big thank you to everyone that managed to take the time to fill out this survey; it has been of great help.

Below is my research that was influenced by some of the advice from the survey. I really appreciate all of the help.

Question 1 Research

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Question 5 Research

  • World of Illusion was realeased in 1992 by Sega on the Sega Mega Drive Console. This is a 2D game in which Mickey Mouse and Donald Duck are magicians and one day the stumble across a magical box. This box takes them to a magical world and now they have to find a way out. This is a great game to research as it is 2D and involves the use of much loved cartoon characters.
  • One suggestion I am grateful for is another Mickey Mouse game called Mickey’s Wild Adventure. This game is also known as Mickey Mania and was originally released on Sega Devices and then later released via PlayStation. The game consists of playing as different types of Mickey Mouse characters from his previous roles in the original cartoons. Levels include Steamboat Willie, The Mad Doctor, the Lonesome Ghosts and more. This is also great to research as the game is 2D (as well as it trying to perform 2.5D motions) and again it includes an IP tie-in.
  • I have already considered the Tom and Jerry fighting game in a previous blog post. Feel free to have a look if you are interested as this is a great game to take notes from.
  • The well-known Crash Bandicoot is a classic. This game has many camera stances and certain levels can beplayed in 2.5D or even 3D. My favourite Crash Bandicoot would have to be either PlayStation 2 The Wrath of Cortex or PlayStation 2 Crash Tag Team Racing.
  • Kingdom Hearts is a game that uses anime characters from Final Fantasy and combines them with Disney characters. I find this game very interesting as I haven’t played Final Fantasy but I am a huge Disney fan so I like finding out who all of these new characters and it is something in which I can understand the anime art style.
  • I absolutely love Super Smash Bros. I play this game on the GameCube lots with my boyfriend. There is a large variety in characters to choose from also it features a really fun aspect in collecting characters and collectables. Although it is a fighting game I can take some advice from this as I love most of the game mechanics used.
  •  For research on different art styles I have looked at artists that have played a part in making 2.5D/2D platformers. Aymeric Kevin created some beautiful pieces for the most recent Rayman using parallax scrolling really well. I am incredibly happy someone mentioned different art styles as I started researching and discovered an amazing artist with the name of Laura Dawes. She is responsible for most of the sculptures and environments seen in Abe’s New ‘N’ Tasty and her work is incredible; it is all done in ZBrush and I am now inspired to learning more about this program. Below is a slideshow of some of the artwork that I have been inspired by.

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Bibliography

Rayman Legends Concept Art by Aymeric Kevin

http://www.randomstuff.org.uk/~laura/monsaic.html

https://www.vg247.com/2012/04/04/quick-shots-epic-mickey-power-of-illusion-screens-released/

http://www.crashmania.net/games/crash-bandicoot-3-warped/artwork/environments/

 

 

 

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Games Design – User Interface Research and Design Process

User Interface Research

Tom & Jerry Game

As my aim is to create a 2.5D platformer game which includes famous cartoon IP-tie-ins I decided to research a game I used to play all the time with my cousin as a child. The game was great for 2 players as the aim was to beat the other player by chasing them or placing traps around the environment. As an example if Jerry turned the television on and Tom walked past it, Tom’s attention would be on the television for a few seconds giving Jerry the opportunity to attack Tom. I’m looking at a game where the player can only progress forward and many mini-game options will also be available as well as the main campaign.

The H.U.D for this game is nice and simple, however, I’m not really sure if I like the position in which the icons are placed. My favourite H.U.D aspect in this would have to be the health bar; the more damage the player takes equals the more damage to the character icon and health bar (a nice interactive feature). Also the power-up selection is nicely displayed as most games have power-ups in the main menu and it is usually awkward to work whereas this uses controller commands. If I was to improve this I would maybe put everything in the middle where the screen splits. From left to right Jerry’s Power-ups, Jerry’s Health Bar, Timer, Tom’s Health Bar, Tom’s Power-ups. I would do this so that the player doesn’t have as much confusion of where to look and it doesn’t take them as long to take in all of the information, therefore giving them more time to play.

User Interface Research 001.jpg

Image Source: http://www.gamefaqs.com/ps/915844-tom-and-jerry-in-house-trap/images/215

The Warriors

User Interface Research 002

Image Source: http://www.joblo.com/movie-news/10480

This game may not be aimed at children, however, I decided to discuss this game because of the unique health bar system. At first glance you may think that the health bar is the red bar underneath the players name, it is not though. The health bar is represented by the coloured circles under the players feet. I like this mechanic as you don’t have to look to the top of the screen to examine your health, you can still look at your player and continue to play the game as normal; also the bar changes colour to what we know as the three colours of health that we automatically know (green=healthy, orange=damaged, red=nearly dead). So with the health bar being so uniquely placed under their feet, you must be wondering what the red bar is. Well the red bar under the character name is a special power meter; when the player has earned enough points the character gets some sort of adrenaline rush and can fight faster and stronger, as well as taking less damage.

Flappy Bird

A very popular game that was released for mobile devices has a simple user interface that I think would have a chance to be good for my game. It is simple and easy to use although with my game being slightly more complex I would have to consider applying more aspects. The reason I like this H.U.D is because it shows a tutorial really simple and quick at the beginning and the points system is large and bold at the top of the screen.User Interface Research 003

 

Image Source: http://androidwidgetcenter.com/articles/flappy-bird-is-an-extremly-addictive-game-with-super-simple-graphics-and-gameplay/

The Original Super Mario Bros.

User Interface Research 004.jpg

Image Source: https://www.youtube.com/watch?v=UKgKQ5wgSVY

User Interface Research 005.jpg

Image Source: http://www.joystickdivision.com/2009/12/new_super_mario_bros_wii_1080p.php

Going back to a great classic that is still popular to this day. This game has a nice user interface that is easy to read and very simplistic. Although there are a few numbers involved everything is easy to read and even if you can’t pay attention to the time limit you still have little gestures from the music warning you how long you have. The original had all of your stats in a line across the top of the screen whereas the classic decided to put health/lives and number of coins at one side and the point system and time limit at the other. Having to look from left to right constantly can be annoying, however, in my opinion I believe that they did this in knowing most people look more at the health and coins rather than the time limit and points. Sometimes you’re too busy playing the game to even notice.

Gex: Enter the Gecko

This is just one of the many of my favourite PlayStation one games as it was so random yet so fun. Thinking back to most of the old games I used to play I realised that some only have H.U.D designs that only appear when necessary. For example this Gex game has no H.U.D whilst playing, but if you get hurt by an enemy your health bar will appear and take away what is needed. Also if you collect an item the number you have collected will show up on screen for a few seconds. A great feature that I haven’t seen since PlayStation One game is the camera icon. This game allows the player to change the type of camera they want to play with (Automatic/Manual). When the player presses the camera buttons to adjust the angles of which they play in the camera icon will appear at the bottom right of the screen so they know what camera they are using.

User Interface Research 006.jpg

Image Source: http://www.vizzed.com/videogames/game.php?id=34617

Medievil PlayStation One

User Interface Research 007.jpg

Image Source: https://www.youtube.com/watch?v=IOSWM3IlhXw

This game was very spooky at the time, however now we see it as fun and quirky. The H.U.D on the other hand was easy to read as it showed pictures as well as numbers/words. From left to right you have your weapon that is currently selected (and how much ammo you have left), your shield strength, your health bar, level percentage/progress and the amount of coins you have collected. This game introduced a quick weapon select option in which you press a shortcut key to switch weapons quickly.

The Tomb Raider Game Series

In the first original Tomb Raider Games there wasn’t much of a H.U.D. Again stats would only appear when needed. Most people used the pistols in Tomb Raider which are usually unlimited ammo so there was no need for an ammo count (unless using shotgun or desert eagle etc.) and the health would appear when damaged. I do like the way that some of the original Tomb raider games had a sprint/slash stamina bar as now in most RPG games made currently in 2016 we have a stamina bar. In the new Tomb Raider games (‘Tomb Raider’ and ‘Rise of the Tomb Raider’) there is not a health bar as when Lara is in pain the screen goes red around the edges and is covered in blood as these games are known to be more graphic also you can unlock unlimited sprint in the skills menu. The weapon select is now different as there is a larger variety of weapons and we now have to limit ourselves with ammo and no weapon is unlimited. Using the d-pad the player can choose what weapon to use and what else to use along with it; for example you can use a bow but you have many choices such as lighting the bow on fire, using a poisonous bomb or attaching an explosive to it.

User Interface Research 008.jpg

Image Source: http://moarpowah.com/2013/03/22/the-retrospective-tomb-raider-1/

User Interface Research 009.jpg

http://tombraiders.net/stella/walks/TR9walk/details/ammo-select.html

Below are my designs for user interface within my game:

IMG_0061[1]
Quick Start-up Screen Mock-ups
For a game interface you have to take into consideration the Start-up screen as well as the H.U.D. Here are some quick sketches to where I want each aspect of the start-up screen to be positioned.

Font and Game Cover Research <—— Here is a word document that features more of my research about other games start-up screens and what type of font I want to use for my final game.

IMG_0062[1]
User Interface – Head-Up Display Designs
I played around with where I wanted the aspects of the H.U.D placing around the screen. When doing this I considered where the player prefers to look, how other games show their H.U.D and why also I looked at where is best for the player to look when they are needing to focus a lot on their game rather than the H.U.D.

IMG_2468
Getting closer to a final design

Here is my first final design. I wanted to create something that was easy for the player to understand for the target audience and also very decorative. I started with a quick design an developed the design further in Illustrator. The design feature (from top to bottom) a time limit/score, power-ups, special abilities gauge, character icon and a health bar. I really like the design, however, to improve it I would rather have the H.U.D across the top or on the right as the players attention is on the left trying to control the character and avoid objects and collect collectibles. On the other hand the designs are quite consistant and very colour coordinated.

Tom &amp; Jerry HUD
Tom & Jerry H.U.D Mock-up
Scooby Doo HUD
Scooby Doo H.U.D Mock-up
Garfield HUD
Garfield H.U.D Mock-up

The H.U.D Mock-ups above are going be used as my final. I like the way that each H.U.D is colour coordinated as it gives a slightly new touch to the players experience throughout the change in levels. I really like these H.U.D designs as they all have a black outline so they will stand out from the background, they are easy to read and feature no reading (just images). I feel like it could be improved, some could argue that the H.U.D is too big and too much of a distraction whereas you could understand that it is no distraction, however it is just easier to understand.

Overall I feel that I have done a really good job and I am looking at progressing further with all of my designs.

 

Creative Futures -An Intro to Production Design/Games Design

The Games Design Industry is growing more and more each day. Games are getting better and more people seem interested in playing games even the female audience are starting to dominate the online servers. With currently studying to be a Games Designer I am mainly interested in the art sector of the Games Design industry, my favourite job would be a 3D Designer; mainly working on environments and objects.

Roles within the Games Design industry:

  • Creator
  • Developer (Rocksteady, Rockstar, Lionhead, 2K Games etc.)
  • Director (Game Director, Studio Director, Art Director, Audio Director, Technical Director etc.)
  • Producers (Senior Producers, Art Producers, Associate Producers etc.)
  • Animators (Lead Animator, Motion Capture, Technical Animator etc.)
  • Environment Artist
  • Concept Artist
  • Front-end Artist
  • Asset Artist
  • Lighting Artist
  • Technical Artist
  • Special Effects
  • Audio Programmer
  • Sound Designer
  • Character Artist
  • Cinematic Director
  • Level Designer
  • Narrative Designer
  • Designer
  • Marketing Game Manager
  • Community Manager
  • AI Programmer
  • Engine Programmer
  • Player Programmer
  • I.T Director
  • Desktop & OP Support Specialist
  • Finance Manager
  • Office Manager
  • Human Resource Manager
  • Office Assistant & Receptionist
  • Production Assistant
  • Lead Quality Assurance
  • Quality Assurance Testers
  • Outsource Partners
  • Engine Programmer
  • Character Concept
  • Special Thanks
  • Company Babies
  • Art Team
  • Developer Relations & Management
  • Production Administrator
  • Certification
  • Development
  • Coordinator
  • Usability Manager
  • First Party Operations
  • Talent Relations
  • PR Representative
  • PR Manager
  • Country Sales
  • Trade Marketing
  • Sales Planning & Analysis
  • Distribution
  • Deputy General Counsel
  • Worldwide Operations
  • Regional Office
  • Sound Designer
  • ADR Mixer
  • Sound Editor
  • Foley Artist
  • Story Writers
  • Voice Over Actors
  • Sound Engineer
  • Composer
  • Sound Engineer
  • Dialogue
  • Composition
  • Music Orchestration and Conductor
  • Music Preparation
  • Score Coordinator
  • Cutscene Re-recording Mixer
  • Creatives (Officer, Interactive, Associate)
  • President
  • Publishers
  • Business Development
  • Business Development
  • Business & Legal Affairs
  • Franchise Management

I think that some roles in industries such as this clash and some end up doing similar sort of tasks. I think that this is a good thing as there is more chance of working as a team as well as reassuring that everything in production is up to standards.

When reviewing the job roles for Games Design most of these roles can also be used in the films industry such as Voice Over Actors, Sound Editors and Country Sales as an example, however, I have been tasked to research ‘Entertainment Media’, ‘Production Design’ and ‘Art Director’.

The term ‘Entertainment Media’ is the format in which the product has been released e.g. Film, Book, CD, DVD etc. In our case we have our games on disc and even sometimes as a digital download.

‘Production Designers’ are in charge of design obviously. They are what decides on the styles, themes and aesthetics of the media; whether it be a film, music video or game.

An ‘Art Director’ may seem similar to a production designer but it is not. An art director is in charge of the art department and what goes on there. They will decide on what artwork to use and what to change.

Creative Futures – Perspective Drawing

Perspective Drawing is quite new to me as I have always drawn everything free-hand, however once I started to draw using perspective it really helped me to understand how 3D objects should actually look.

Perspective 005

  1. Here is my first attempt (Image above). Gareth taught us this method so that we could create buildings or crates; I like this technique because if you always draw this step by step and get it right the box created will always be even, however I found it quite difficult to understand how to get the shape and the size of the box that I wanted; therefore I attempted more.

Perspective 0062. Here I tried to create a bigger (less slim) building sort of shape. The black pen was my first try, however I wanted to try a different view so I used the red pen to try and get a larger and lower perspective. Unfortunately I made some mistakes in doing this so I tried again.

Perspective 004

3. This try was okay but I still was looking for a shape that resembled the average building. The more and more I repeated this technique the more I learnt. At this stage I knew I was getting closer to the shape I was looking for.

Perspective 003

4. This attempt was much better, as I managed to create more of a cube rather than a really thin top and a really large base such as the previous one.

Perspective 007

5. Finally I am really pleased with how this attempt went as it is in the shape of an average building, however you can see the use of perspective in this as seen in the image below.Prespective Building 001

6. As I liked my final design I decided to take it into photoshop and turn the cube into an actual building to show my intentions.

Perspective 001

7. I like this sort of perspective, however, I feel that my house and fences look quite flat. If I was to improve this I would attempt making everything a bit more 3D as the reason for perspective is to make your work more realistic and 3D.

Perspective 002

8. This method is similar to the previous (no. 7) however, instead of drawing objects on the side I decided to draw a road going into the distance from the bottom. This isn’t my favourite method as I think that the road disappears too quickly. It would look better with a wider road and more detail.

 

Creative Futures – Graphics Design (Shop Fronts/Signs)

Living in Hull we have a wide variety of cultures and personalities; I suppose that is what makes Hull quite unique as together as a community we focus on making Hull a better place (or in other terms a ‘City of Culture’). Like any other city Hull has its advantages and disadvantages and by looking at the information below I can prove this.

Advantages

  • ‘The cost of living is around 40% lower than the national average’ – http://www.hullcc.gov.uk/portal/page?_pageid=293,722107&_dad=portal&_schema=PORTAL
  • ‘Hull is at the heart of Europe and trades with the rest of the world’ – http://www.hullcc.gov.uk/portal/page?_pageid=293,722119&_dad=portal&_schema=PORTAL
  • ‘Chip Spice is also another variation, which origninated in Kingston Upon Hull’ – https://en.wikipedia.org/wiki/Seasoned_salt
  • ‘A thriving ferry terminal that has the world’s largest passenger ferries’ – http://www.hullcc.gov.uk/portal/page?_pageid=293,722115&_dad=portal&_schema=PORTAL
  • Hull has ‘the longest single-span suspension bridge in Britain’ – https://uk.news.yahoo.com/hull-uk-city-of-culture–best-things-landmarks-humber-tourism-121548412.html

Disadvantages

Well it seems I don’t exactly have to post a few disadvantages as this next link just shows what people think, open up this link to find out what disadvantages some people believe Hull holds. http://www.knowhere.co.uk/Hull/East-Riding-of-Yorkshire/Northern-England/info/worstthings

One disadvantage that interested me was this quote ‘The dingy boarded up shops’. Currently in Hull we have a large problem which is the construction. If you are not aware Hull is having a major make-over; most of the paths and roads have been dug up so that we have a brand new nice-looking town by 2017 (Hull City of Culture), however the construction is not due to be completed until at least 2018 or 2019. Recently it has been all over the news and social media that this construction is causing all sorts of problems and one of them being shops not able to stay in business as they are losing customers. Not many people want to visit Hull any more.Eden.jpg

Here is just one of the shops shutting down due to these reasons. The owners of Eden stated to the Hull Daily Mail that they have had a 50% reduction in footfall since the construction. Considering the shop from the front looks quite advertising this comes to a surprise to everyone even popular shops such as Brooks, Mootch and The Tea Shop are struggling for business.

Links:

http://www.hulldailymail.co.uk/Eden-shop-Hull-city-centre-close-street-works/story-29065337-detail/story.html

http://www.hulldailymail.co.uk/City-centre-work-killing-Hull-traders-say-shops/story-29002714-detail/story.html

For our Creative Futures project our task is to look at the graphics of a selection of shops then describe and explain why they look like that, what their business is and do people shop there?

DSCN4175.JPG

Although this sign is rather large most people either don’t know that it is there or have troubles getting to it. I have been myself and I must admit it can get quite busy, however a bit of colour may have helped this sign although it does light up on a night (useful for when customers want to go for a nice evening meal. The font is quite smart and easy to read, maybe could be improved by adding a space in between the two words and also maybe adding the logo so people know what it is instantly.

DSCN4182.JPG

When doing our research we came across this little restaurant. I have never heard of or seen it before, however they have an advertising menu in the front window and a graphics design to match the style of the place. From here it looks quite small but it does extend quite far (not able to see at this moment in time due to construction). The construction actually helped in this case as I was looking for which way to go I came across it.

The theme is consist throughout based on ‘Old Grandad’s Shed’ according to their Website as the place is full of interesting objects such as old typewriters, an old diving mask and the odd garden equipment. The sign out front has a washed out green/blue coloured painted wood which already indicates an ‘old shed’ sort of style also I find that most American Steakhouses use this sort of style as people find it unique and interesting. The font is quite smart I see this as a representation of the grandad; old (the washed out wood) with a great personality that lasts forever (the paint) and smart, filled with plenty of knowledge and adventurous (the font). Also during the night time I believe that the sign will look quite nice with the lights above shinging on it.

DSCN4205.JPG

Unlike the other two images Kapow! has a slogan and a website which I see as an advantage as it encourages the customer to look online as well as instore. I am a really big fan of this shop as it is great for all your retro favourites; featuring merchandise from classics such as ‘FraggleRock’, ‘Wacky Races’, ‘Looney Tunes’, ‘The Goonies’, ‘Batman’, ‘The Blues Brothers’ and more. Even though the store sells all of this cool stuff I feel that the sign lets it down. It is an interesting sign compared to others, but I think an image of something retro or a bit more colour could possible improve the quality of the store front. I do however like the way in which the word Kapow draws your attention, with the word Kapow being written in comic books we all know from common knowledge that words like ‘bang’, ‘pow’ and ‘kapow’ are loud ways of showing someone being hit without the violence so in our heads that word automatically shouts out to us they way we see it in comics.America 001.jpg

Studio 1-West – Orlando, Kissimee

No longer in Hull I have expanded my search to Orlando, Florida, Kissimee. The reason I chose to research this area of America is because I have been here several times down this same street and all of the shops stand out incredibly compared to Hull. First of all the shops are more spread out which gives the owner more of an opportunity to expand on the design. Here for example this whole shop has been Americanised. This shop is very patriotic, however, I feel that the only downfall is with shops like this is the fact that this shop as an example does not sell patriotic items such as the American flag or presidential merchandise it sells a large quantity of Disney products with being quite close to the Disney parks (non-official Disney products) and also the typical tourist merchandise such as t-shirts with funny slogans.

The reason the store uses this graphic design style is to draw people in, some of the stores in this area are completely honest and advertise on simply selling cheap items as that appeals great to British tourists as we like a good deal and have most likely run out of money due to being at the Disney Parks and paying their prices. Even though the store isn’t very patriotic on the inside I must say that I have found some great deals and great items in there; and the graphics was one of the reasons I wanted to go there beacause the bold blue and red from the American flag stands out perfectly.

America 002.jpg

Magic Castle Gift Kingdom – Orlando, Kissimee

Here is one of my favourite stores ever for graphics design. At first glance I would assume that this was either a magic shop or a costume shop, although it really is a gift shop. Again similar to the previous image, it is using graphics to persuade people to come inside their store. Also if you look closely they have the tactic of cover the windows with prices and sales so that we have to look inside to see what it sells. Stores with this type of style draw in the attention of children espicially. I like the way that the wizard covers most of the building from left to right; my eyes travel from left to right and I view the whole thing with interest. I would say the colours are a bit faded but we have to take this into consideration as in England we don’t have the warm weather in which they do, therefore the sun fades some of the colours away. To describe it briefly I would say colourful and quirky.

America 003.jpg

Gala Gifts – Orlando, Kissimee

Another one similar to the above, however this one doesn;’t have any typography. They have only placed the typography onto the sign outside (meant for people in cars to view). In a way that is a good idea but all of these places just seem to be named a ‘Gift shop’ but after doing my research I found out the real names (as you can see from above this one is called ‘Gala Gifts’.I like the way in which they use cartoon, friendly animals to again persuade children to drag their parents into the store. Also I like the design on the roof as they haven’t just focused on the object they have actually fully painted the roof also.

America 004.jpg

Cici’s Pizza and Bonanza Golf – Orlando, Kissimee

This place was right next to my hotel and I must say it was very popular. Seeing a golf course on a mountain looks cool, fun and adventurous and even though the main name Bonanza isn’t included on the mountain, just adding the one word golf makes it easy for people to know what it is. Simple is always key. My main worry is the font and colour of the text. I feel that orange blends in with the mountain way to much and should be maybe blue or green, however with a waterfall at either side I think that is what makes the typography stand out. As well as having the golf sign they also have an advertisement for cars to see as they go past, this on the other hand has the full name of the place; still I would find these American Store more interesting if they had logos.

Practically next door (almost colliding with the golf place) is Cici’s Pizza. This place is awesome as it sells so many unique pizzas and it also has pizza puddings (e.g. pizza apple slices). My only concern would be that it is quite hidden as it only has it’s advertisement on the board outside along with the other ads and it is similar to the gift shop at the golf centre (Cici’s on the left next to Bonanza Golf Sign and Golf Gift Shop on the right). Even though it is such a nice place it doesn’t have the graphics behind it to support it.

America 005.jpg

TD Bank – New York

I chose to look at New York next as it is a great place for advertisement obviously. This building isn’t as extravagant as the some of the next ones you will see but I chose it as it is very repetitive giving the customer to view the sign all the way down the street. It has four of the same signs all on one side of the building as well as other little advertisements around it. The design is simple but the colour stands out great and is quite smart and simplistic, overall I just think it is a unique way of advertising.

America 006.jpg

 Times Square – New York 

Advertisements and shop fronts everywhere. Times Square is know for it’s graphics design using digital and non-digital advertisements and shop fronts. This area is mainly full of top brands such as McDonald’s and The Disney Store, I like the way in which some shops don’t even have to have their name anywhere as they are so popular that they just use there logo. In films a lot of these shops pay to get their store featured in the movie. I can imagine a property in this area would cost quite a lot.

America 008

Times Square – New York

I like the Shop front for this ‘Toys ‘R’ Us’ Store as they have their genuine logo/font over the doorway yet use the whole of the store windows to not advertise what is inside their store unlike other places but to advertise upcoming merchandise for a new children’s film. Seeing this as a store front is incredible as I can’t imagine seeing such a large method of attracting customers like this in Hull and if so it won’t be the best of advertisements.

America 009

New York

Finally I chose to write about the Radio City Music Hall. The main reason I decided to write about this is because the hall uses old techniques rather than new to attract customers. The old fashioned unique lights in those particular fonts screams retro to anyone that walks past. Also you can tell this place is successful just by looking at how many people are interested in this attraction. I really like the way that they have used more than one font. In most cases you can’t usually get away with this, however in this case the font is what makes this place so stylish. The colours used are great as the red and blue are contrasting and the gold is a really nice gentle touch as a background.

Overall I believe that other countries have a great use of graphics design whereas Hull occasionally has some good designs but most shops are ruined due to criminals using graffiti or tools to ruin signs. With Hull being a small city compared to New York I feel that New York is more of a popular tourist destination and therefore needs more designs and development.

 

Creative Futures – An Intro to Blogging

During our first week (induction week) we had a great introduction from Hull College and we had fun as well. The week was very informative and effective.

Day 1 – Monday 14th September 2015 

  • 9:00am – All Faculty of Arts students arrive at Hull School of Art and Design building, Queen’s Gardens.
  • Meet with Programme Leaders in HSAD foyer, then to tutor bases in HSAD (Art & Design) or High Street (Performing Arts).
  • Tutorial Activities – Introduction to course and tutors; tours of building (time as required to fit around enrolment.
  • Games Design Students register at enrolment between 11:00am -11:30am.
  • 1:00pm Go to the Principal’s Information Event at the Riverside Theatre, Horncastle Building. 

I enjoyed the first day as I got to explore the HSAD Building, get to know who my classmates are and also get to know my tutors. Also I was informed on the day on who to go to depending on my needs such as Sadie for counselling, Sally (Head of Games Design) for needed information and course details, tutors for help with work (as well as librarians and reception).

The enrolment process was quite frustrating at first, however, the staff were very helpful with any trouble I had.

Day 2 – Tuesday 15th September 2015

  • 10:00am – 10:30am, Meet with Programme Leaders in Studio Bases.
  • Main Activities for the day – Studio Activities, Introduction to Critical and Theoretical Studies, Faculty welcome at Kardomah94- Alfred Gelder Street.
  • C.A.T.S Introduction in room AT120. 1:30PM – 2:45PM.
  • Studio Activities continue until 3:00pm (Faculty Welcome Event.

Main Activities I found fun and interactive. We got to learn who in our class has what skills and put those skills to use in a creative task. I enjoyed this as I got really involved and I bonded really well with the class mates as the task encouraged to think outside of the box.

Day 3 – Wednesday 16th September 2015

  • Studio Activities. 
  • Library Induction, 11:30am – 12:00pm.

The Library Induction was quick and easy. We got a library card and also a tour (which included details on what each room is for (a quiet room for independent research, a social area for group work etc.). The tour also consisted of where to find the books we will most need.

Day 4 – Thursday 17th September 2015

HSAD Students’ Induction trip: LEEDS

  • Meet outside The Warren, opposite BBC building, at 9:15am.
  • Leave Leeds at 3:30pm.

A really fun trip around Leeds which gave me the chance to be more comfortable with travelling, become friends with my future classmates/tutors and explore new surroundings and learn some art history. We visited the museums, the shopping centres and streets that surround the museum.

 

Day 5 – Friday 18th September 2015

10:00am – 1:00pm, Semester 1 begins

My Blog

When creating my blog I used a simple theme called ‘Flounder’ using a Games Design related background from the game Bioshock. I later changed my blog design because when I wanted to separate the semester 1 work from the semester 2, the theme wouldn’t allow me to add a drop down menu. When I changed the theme it made my blog easier to navigate as I added menus which allowed me to create a drop down menu. I used a game character known as Harley Quinn for my design as her costume features bright reds, therefore making my blog more vibrant compared to the previous blog (dark, gloomy blue).

 

 

 

 

 

 

Creative Futures – Job Roles in Games Design and Entertainment Media

It is 2016 and the game industry is growing quickly, however more people are interested in joining now as the demand for games is now at large and more people are enjoying gaming as the graphics are incredibly realistic, the stories are so moving and games have more play time to complete.

“Women age 18 or older represent a significantly greater portion of the game-playing population (33%)” – http://www.grabstats.com/statcategorymain.aspx?StatCatID=13

Whilst watching the Batman: Arkham City Credits I noted some of the many job roles in the gaming and media industry, here is the list below:

  • Creator
  • Developer (Company Name e.g. Rocksteady, Rockstar, 2K Games, Blizzard etc.)
  • Director (Game, Studio, Art, Audio, Technical etc.)
  • Producer (Senior, Art, Associate etc.)
  • Animator (Lead, Motion Capture, Technical etc.)
  • Environment Artist
  • Concept Artist
  • Front-end Artist
  • Asset Artist
  • Lighting Artist
  • Technical Artist
  • Special Effects
  • Audio Programmer
  • Sound Designer
  • Character Artist
  • Cinematics Director
  • Cinematics Animator (Technical)
  • Level Designer
  • Narrative Designer
  • Designers
  • Marketing Game Manager
  • Community Manager
  • AI Programmer
  • Engine Programmer
  • Player Programmer
  • I.T Director
  • Desktop & OPS Support Specialist
  • Finance Manager
  • Office Manager
  • Human Resource Manager
  • Office Assistant & Receptionist
  • Production Assistant
  • Lead Quality Assurance
  • Quality Assurance Tester (Analyst)
  • Outsource Partners
  • Engine Programmer
  • Character Concept
  • Special Thanks
  • Company Babies
  • Art Team
  • Developer Relations & Management
  • Production
  • Certification
  • Development
  • Coordinator
  • Usability Manager
  • First Party Operations
  • Talent Relations
  • PR Representatives
  • PR Manager
  • Country Sales
  • Trade Marketing
  • Sales Planning & Analysis
  • Distribution
  • Deputy General Counsel
  • Worldwide Operations
  • Regional Office
  • Sound Designer
  • ADR Mixer
  • Sound Editor
  • Foley Artists
  • Story Writers
  • Voice Over Actors
  • Sound Engineer
  • Dialogue
  • Composition
  • Music Orchestration & Conductor
  • Music Preparation
  • Score Coordinator
  • Cut Scene Re-recording Mixer
  • Creative (Officer, Interactive, Associate)
  • President
  • Publishers
  • Business Devlopment
  • Business and Legal Affairs
  • Franchise Management
  • and many more…………………………

Source Information: https://www.youtube.com/watch?v=NpAkzZt8PmM

 

Creative Futures – Digital Colour Workshop/Chiaroscuro Art/Synthesis of Non-Contemporary Influences

Chiaroscuro Art

Chiaroscuro is the use of light and dark contrast in art. This artwork originated between the 14th and 17th century by the use of many famous artists such as  Leonardo da Vinci and Caravaggio. We are required to experiment with this art style with the use of modern technology through Photoshop/Illustrator.

Using the Dodge and Burn tool we can create light and dark. Below are examples of Chiaroscuro Artwork.

Chiaroscuro.jpg

The Young Singer by Georges de la Tour

http://emptyeasel.com/2007/07/20/chiaroscuro-in-painting-the-power-of-light-and-dark/

girl_with_a_pearl_earring_300px.jpg

Girl with the Pearl Earring by Johannes Vermeer

http://emptyeasel.com/2007/07/20/chiaroscuro-in-painting-the-power-of-light-and-dark/

Traditional vs Non-Traditional

Work by Craig Mullins

Traditional

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Non -Traditional

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Source Site: http://www.goodbrush.com/

Below are my art styles using the outlines of various artist work.

Octopus

Tentacle – Sketch by Gareth Sleightholme, my use of colour.

https://apopheniainc.wordpress.com/

I really like the way in which I used the dodge and burn tool in this as there is quite a contrast between the light and dark compared to some of my other colourings. Also with this I like the type of brush I used for the purple as it makes for a nice smooth colour blend edge.

The Grinch Colour

The Grinch – Sketch/Autograph by The Grinch Character at Universal Studios, colour by me.

https://www.universalorlando.co.uk/

This image on the other hand is very cartoon-like as to match the cartoon style of the drawing I made sure that I used bright and contrasting colours. I only used the dodge and burn tool on the grinch as I wanted him to stand out from the text.

Robot

Sketch by Gareth Sleightholme again, colour by me.

I used blue on this robot because in many films/games/tv shows blue usually represents metal (sometimes a very light blue, almost grey). I used the dodge tool a lot because I wanted the robot to look like it was made out of metal. Using the dodge tool helped me to create a shiny feature to the robot and also show the direction of the light (from the image you can see the light appears from the top left of the screen).

 

Creative Futures – Online Presence

To present my work for this module I have signed up to multiple websites in which I can gain Feedback from others and view others work to gain inspiration and an understanding of art. Below I have evidenced my profiles using screenshots.

Online Presence

My Google Account

 

Online Presence004

My Instagram Account

Online Presence002

My YouTube Account

Online Presence003

My Art Station Account

Online Presence001

My Pinterest Account

Print Screen 004Print Screen 005

My WordPress Blog – hannahbalesblog.wordpress.com

Portfolios Designs I like

Print Screen 001.jpg

https://www.coloud.com/co_gb_en/headphones

Print Screen 002

http://www.kriskelly3d.com/

Print Screen 003.jpg

http://www.gavimage.com/

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