Now that I am in my final year, I am required to work more independently.  As a third-year student, I am to create a final major project to present to the public at the end of year degree show. This project can be anything (as long as it is games design related). I am to take my skills from my previous years and use those skills in this final year as well as learn new skills on my own. Everyone will have a different final major project as we all decide which part of the games industry we are interested in and make our project as if we worked in that department. For example, I aim to be an environment/prop artist so I would be making some sort of 3D environment, whereas someone else could be more interested in coding/blueprint and only use basic shapes to create a working prototype of a game.

Already I am speaking to industry professionals for advice and have also taken part in a game jam and summer school throughout the summer holidays. My aim is to improve the quality and quantity of my work as last year I had a few setbacks happen from home in which I struggled to focus, however, I now know that I must progress through work even when times get tough. I also want to boost my confidence this year as sometimes I do not like to share work of mine that I do not like because I feel like it isn’t good enough or that it is unfinished; the only way to get feedback is to share my work with others and that is why I have created a Sketchfab Account (which is in progress).

We are to engage critically with an appropriate topic in relation to the subject area that interests us as well as provide documentation of our proposals, design processes, results, and evaluations. The brief requires us to show a sense of independence as we are to use all of our skills that we have learned in the previous years. I have a few ideas and would to like to share them with you.

Idea 1 – As I was working in year 2 on the website sketchfab, I realised that you could create a fully 3D environment and then have assets within that environment that would be labeled. When these labels are clicked on the camera will then zoom in on the asset and reveal more information. I then thought about our first year of games design and remembered that Gareth and Paul showed us a video of a 3D environment that was built to tell a story. I would like to do this via either video or sketchfab with my own environment that also tells a story just by the type of environment and the placement of assets. For this idea I had a few environments in mind (as seen below):

  • A game design studio, telling a story of what it is like to be a games designer and having little assets at desks that show our personality.
  • A family house, showing what everyday family lifestyles are like. Bills on the table, toys everywhere and chores needing to be done.
  • An abandoned theme park, showing what once brought people lots of happiness has now changed to a miserable and lonely setting.

Idea 2 – Creating a 3D area in which the player can walk around and explore, possibly even interact with a few items. Also having at least one character animated and basically having the end result of an immersive environment. Having a busy environment that people can walk around rather than just watching a video can make it so much more immersive. I have thought about making a crime scene area as that can tell a story but in order, so the player must explore the environment to understand the story behind it.

Idea 3 – This is my favourite idea. I want to create two small diorama environments; they will not be big as I am on a time limit, however, one will be a cartoon based environment and the other will be more realistic. This is so that I can show that I can model and texture both realistic and cartoon art styles. The diorama won’t be big, it will just be a small platform with a few props and assets on it and hopefully a character. The character will only make small gestures when keys are pressed or if idle and I just wanted to incorporate this so that people would be drawn to the environment. People love characters, especially cute ones, as they can give them a sense of ownership.


I like idea 3 the most because it shows my skill-sets are varied and that if I went into the games design industry I would have more to offer them. I want to stay away from most blueprint, however, I do want to try and have a title screen and the characters making basic gestures. Below are some images of art styles that interested me for both cartoon and realism.


Yooka Laylee, 2017


Crash Bandicoot – Warped, 1998


Spyro the Dragon, 1998


Coraline, 2009


Marek Denko, Her Eventual Hesitation, 2016


Finlay Pearston, Robbed Vault


Marvin Tischler, The Door


Richard Van Brunschot, Tommy’s Room


Edmund Aubrey, Against All Odds – Inertia Game


Image 001 – Yooka & Laylee Characters:

Image 002 – Yooka Laylee Environment:–Yooka-Laylee-is-a-Rare-Slice-of-Platforming-Nirvana.html

Image 003 – Crash Bandicoot Character:

Image 004 – Crash Bandicoot Warped Environment:

Image 005 – Spyro the Dragon Character:

Image 006 – Spyro the Dragon Environment:

Image 007 – Coroline Character:

Image 008 – Coroline Environment:

Image 009 – Marek Denko, Her Eventual Hesitation –

Image 010 – Finlay Pearston, Robbed Vault –

Image 011 – Marvin Tischler, The Door –

Image 012 – Richard Van Brunschot, Tommy’s Room –

Image 013 – Edmund Aubrey, Against All Odds – Inertia Game Studio: