Games Design @ Hull School of Art and Design


February 2016

Bibliography – Creative Futures – Roof Space – Online Research

Saints Row 4 – Helicopter Pad

Dead Island – Zombie

Dying Light – Atmosphere

Dying Light, A Great Zombie Survival Open World Experience

Batman: Arkham Knight – Cityscape

The Amazing Spiderman – Cityview

Game Review: The Amazing Spider-Man [Xbox 360/PS3/PC]

Spiderman again

Fallout 4 – Building your own RoofSpace

The Last of Us 001:

The Last of Us 002:

The Last of Us 003:

The Last of Us 004:

Creative Futures – Roof Space – Game Research

Throughout the evolution of games roof space may not be an environment space you think about straight away, however,  the roof in games is used quite often for many purposes therefore it is a design process that really needs to be considered.

Reasons to use a roof space and game examples:

  • Saints Row IV: Helicopter Pads.

In Saints Row Helipads are essential at the beginning of the game as throughout the game you gain super powers which allow you to almost fly but you get those powers later on so flying vehicles become very useful. As well as being very helpful in transport and battle the helipads are not just there to provide vehicles but they are there as a luxury and a matter of appearance. The Saints Row series is all about your reputation and how people see you, having a helipad shows that you have a lot of money.

Saints Row 001

  • Dead Island: Hiding from Zombies.

Dead Island 001

I don’t know if it is just me that does this but I use rooftops to hide from zombies. In Dead Island Zombies cannot, to my knowledge, climb ladders so using rooftops towards my advantage is very useful. You can use a range of weapons to attack them from far away and find useful resources in high up places.

  • Dying Light: Main Story.

Dying Light 001.jpg

Dying Light is a free-running/park-our which you fight and run from zombies. Throughout the game you climb up buildings and run across rooftops as well as fighting on the ground as well so most of the main story is set on the rooftops of an apocalyptic city.

  • Batman: Arkham Knight: Environment Atmosphere.

Batman 001.jpg

Throughout the Batman games series you spend a lot of time in a large variety of environment spaces. Medical Facilities, Botanical Gardens, The Batcave and many more, however, a lot of the time you spend travelling to these locations and you do this by gliding over the city. Although the Arkham Knight game introduced the Bat Mobile we still find side quests the require us to glide rather than drive. It’s one of my favourite rooftop environments as the cityscapes usually look all gloomy and dull but yet they still look beautiful and you feel the urge to explore the whole city.

  • The Amazing Spider man Game: Appearence.

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Whilst playing The Amazing Spiderman game missions are separate from the free-roam world. Once you start a mission you have to either quit out of it or finish it to go back to the open world. If you’re a huge collectible fan then you will probably know that you see a lot of roof space whilst travelling and collecting items. The rooftops don’t really need to be detailed and most of them look a like but you don’t use the roof space much, you just see the roof space a lot.

  • Fallout 4: DIY, build your own roof space.

Fallout 001

Unlike the other games I have mentioned, Fallout 4 gives the player the chance to design their own space. As long as you have all of the resources that you need you can create whatever you like. Building can be quite complex especially as you don’t just build, you also trade resources with other settlements, wire electrics, supply water and defend. When creating a roof space you can use it for anything you want such as a chilled area in which enemies cannot attack, a defense post including turrets and gunners etc.

  • The Last of Us: Design, Atmosphere and Immersion.

In The Last of Us the environment is incredible. It is unlike any other game as other apocalyptic games show damage but The Last of Us shows more than human and zombie destruction; it also shows nature destruction. Plants are everywhere in The Last of Us environments and because other games don’t use environments like this we become so immersed in our surroundings.

Overall game environments are very important as we have a reason to be in that environment at that current time, whether it be saving the game, hiding from enemies or just exploring.

Creative Futures – Online Presence

To present my work for this module I have signed up to multiple websites in which I can gain Feedback from others and view others work to gain inspiration and an understanding of art. Below I have evidenced my profiles using screenshots.

Online Presence

My Google Account


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My Instagram Account

Online Presence002

My YouTube Account

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My Art Station Account

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My Pinterest Account

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My WordPress Blog –

Portfolios Designs I like

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Print Screen 002

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Bibliography – Games Design – My Game Ideas

Impractical Jokers Image Source:

Castle of Illusion Starring Mickey Mouse Image Source:

Skyrim Character Creation (Left Image) Image Source:

Avatar Legends Image Source:

The Sims Image Source:

Public Services – Police Image Source:

Public Services – Firemen Image Source:

Bibliography – Games Design – User Interface and User Experience

Crash of the Titans PlayStation 2 Game Cover Image Source:

Crash of the Titans PlayStation 2 Loading Screen and Gameplay Video Source:

Batman Arkham Knight Image Source:

Batman Arkham Knight (Left Image) Detective Mode Image Source:

Batman Arkham Knight (Right Image) Environment Image Source:

Batman Arkham Knight (Left Image) Harley Quinn Image Source:

Batman Arkham Knight (Right Image) Harely Quinn Detective Mode/Mayhem Mode Image Source:

Fallout 4 Vault Boy Image Source:

Fallout 4 Dog Meat Companion Image Source:

Fallout 4 Pip-Boy Image Source:

Oddworld Inhabitants Abe’s Oddysee Image Source:

Abe’s New ‘N’ Tasty Image Source:

Abe’s Exoddus Image Source:

Oddworld – Munch’s Oddysee Image Source:

Abe’s Oddysee vs Abe’s New ‘N’ Tasty Gamespeak Menu Video Source:

Elder Scrolls iv Oblivion User Interface Image Source:

The Original Street Fighter Image Source:

Street Fighter User Interface Designs Video Source:


Bibliography – Games Design – H.U.D

Pong Image Source:

Fast and Furious – Tokyo Drift PlayStation 2 Image Source:

Need For Speed Most Wanted – Xbox 360 Image Source:

Forza – Xbox One Image Source:

Street Fighter Gameplay Video Source:

Bioshock H.U.D Image Source:

Kingdom Hearts H.U.D Image Source:

World of Warcraft H.U.D Image Source:

League of Legends H.U.D Image Source:

The Next Big Thing – Car H.U.D Video Source:

Bibliography – Games Design – Casual vs Hardcore Gaming

Candy Crush Saga Image Source:

Hardcore Gaming Image Source:

Applied/Serious Gaming Image Source:

Flight Simulator Image Source:

Jenga Image Source:

GameBoy Colour Image Source:

Gamecube Image Source:


Bibliography – Games Mechanics


Research Notes from Retro Games Video (Watched in Class)

Research from my experience in playing games.

Research from Facebook Game Requests

Psychology of Gaming: Loss Aversion


Mario Image Source:

Sonic Image Source:

Mortal Kombat X Image Source:

Skyrim Image Source:

World of Warcraft Image Source:

Dead Island Image:

The Simpsons Image Source:

Grand Theft Auto 5 Image Source:

Skyrim Image Source:

Air Hockey Image Source:

Super Mario Image Source:

Mario Party Video Source:

Grand Theft Auto San Andreas Image Source:

Crash Team Racing Image Source:

Abe’s Oddysee Image Source:

Gran Turismo Image Source:

Tomb Raider Image Source:

Grand Theft Auto 5 Image Source:

Lollipop Chainsaw Image Source:

Epic Mickey and the Power of Two Image Source:

Skyrim Video Source:

Skyrim Image Source:

Skyrim Image Source:

Farmville Image Source:

Candy Crush Image Source:

Skyrim Image Source:

Skyrim Image Source:

Grand Theft Auto 5 Video Source:

Grand Theft Auto 5 Image Source:

Call of Duty Image Source:

Mass Effect Image Source:

Skyrim Image Source:

Fable Image Source:

Runescape Image Source:

Grand Theft Auto 5 Image Source:

Jane McGonigal Ted Talks Video Source:

Jane McGonigal Image Source:

Club Penguin Image Source:

World of Warcraft Image Source:

Alone Together Book Source:

Furby Image Source:

Bioshock Big Daddy Image Source:×1200

Pacman Image Source:

Donkey Kong Image Source:

Bioshock ‘Would You Kindly’ Image Source:

Dead Island Image Source:

Bioshock Elizabeth Image Source:

Asteroids Image Source:–iphone-ipad/

Kingdom Hearts Image Source:

Batman Combo Image Source:

Lollipop Chainsaw Sparkle Hunting Image Source:

Disney Infinity Image Source:

The Warriors Image Source:

Calendar Man Image Source:

Animal Crossing Easter Image Source:

Animal Crossing Snowmen Image Source:

Xbox Achievement Unlocked Image Source:

Better Than Trophies Image Source:

Bibliography – Creative Futures – Architecture

Roman Architecture Image Source

History of Roman Architecture

Egyptian Architecture Image Source

The Hobbit Image Source

Tim Burton’s Alice in Wonderland Image Source

Spain Architecture Image Source

England Architecture Image Source

Russian Architecture Image Source

Arabic Architecture Image Source

7 Things You Shouldn’t Do in the Middle East (According to my Arabic Professor)

Japanese Architecture Image Source

Chinese Architecture Image Source




Wet Wales, Tudor Chester & Standstill Dublin

Architecture within games

Assassin’s Creed






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