Games Design @ Hull School of Art and Design


3D Realisation (Y1, S2)

3D Realisation Work for Year 1, Semester 2.

3D Realisation – Low Poly Xbox 360

A really fun task given to us by tutor Paul was to choose an object from the table and model it with the least amount of polys possible. As a first year I am in the process of learning how to texture and this is what Paul wanted us to figure out. At first we all started modelling as we would normally but we all had the problem of too many polygons; we all put our minds together to realise that we don’t always have to use polygons as we can use textures instead. I achieved the correct number of polygons which was 30. I modelled the xbox 360 which is a cube but it has slight curves that define its unique shape.

UV Map Xbox 360 002

Firstly I created my own texture using just colour and the xbox disc tray.That didn’t look too good at all so I tried something else.

UV Map Xbox 360 003

Here I used images from the internet to create a UV Map for my final texture.

xboxXbox 360

That proved really well and I am very proud of this 3D model because it is one of my first proper textured objects as my previous objects have always been a basic cube.

3D Realisation – Shield

Shield Selection

Our task here was to create one of these shields. We had the choice of which one we wanted to do and then after completing this task we also had to make a weapon and a helmet that would look good along side this shield.

I decided to choose two shields; no. 2 as a quick starter task and no.15 as my final shield. Firstly I broke down the components of each shield so it would make it easier for me to model it in 3DS Max using floating Geometry. (As shown below).

Crop 001

Breakdown of my first chosen shield (no.2) All components.

Crop 002

Breakdown of my next shield (no. 15). All components.

Shield 001 Render 004

Shield no.2. Basic shapes. (Mainly made up from cylinders and a rounded cube to create the sphere-like shapes).

Shield 2=002

Shield no.2. Basic shapes. I mainly used cylinders and a turbo smoothed square to make sure there was no tri polys in this objects wireframe.

My Final Shield. I really like my final shield but it should have been textured. A wooden texture would make this shield look realistic, but overall I like the shape and think that there is plenty of room for improvement.

3D Realisation – Weapon and Helmet

Mace Final Weapon Design
by disneyhannah96
on Sketchfab

Scan 2

I did some research first on what games use what type of melee weapons. I found this really interesting as most games allow the player to look at a full 3D model in-game.

I also did research by going to the local museum that features weapons from a large variety of different eras as well as scanning in some images I found would be helpful from a book in the classroom. (These images have been handed in via memory stick as they would not upload via wordpress). Also I have handed in some sketches of my Mace Development.

Above is my 3D sculptures made from clay. I decided to mock-up a staff and a mace; I decided to go with the mace as it looks like more of a weapon due to having the spikes and the spooky skull on the face of it.

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Above shows my progress in making my weapon. I decided to make a Mace as the shield I made was quite large and thick so I thought the two would go well together. I tried to texture part of it, however, I did struggle with texturing. This was my first model put into the sketchfab program and I didn’t really understand the texturing system in here but I still tried.

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Above is my final renders. This model is one of my favourites as it has so much detail because I used the array tool to duplicate certain aspects such as the spikes. As well as learning how to use the array tool I also learn hoe to use then bend tool. Overall a great experience in 3D modelling.


Looking at helmets from games I decided to do a chunky helmet that covered most of the upper part of the face and also took aspects from different cultures such as viking, world war and medieval. Below is my final render (I have submitted sketches along with the rest of my work as they could not be uploaded due to technical errors).


The helmet is my least favourite 3D model as I didn’t do as many sketches as the others and I should have done a breakdown first. I was looking for a more rounded shape and I maybe should have used a rounded cube for the top of the helmet. Although I’m not a fan of the 3D model I am glad that whilst making it I learnt how to use the symmetry and mirror tools. Both of these tools are very useful but I do prefer the symmetry tool as I find it quick and simple to use..

3D Realisation – Weapon Task Research

  1. Research

Most games contain weapons and now that we have better graphics and more storage space we now have more weapons that can even be modded (improved). In the 1990’s when the PlayStation 1 first appeared most games only featured one main weapon per character, pick up items and some games didn’t even have weapons such as Spyro and Crash Bandicoot as they use their characteristics such as punching and breathing fire.

Weapons or Abilities in Games Before the Year 2000

Spyro 001

Spyro the Dragon – 1998

In the Spyro the Dragon Series you have abilities such as fire and charge, however you can find occasional weapons such as a cannon (but it only stays in one spot). In a more recent Spyro game they have  given the player more abilities so he can compete in more tasks and explore more areas. Spyro: Enter the Dragonfly (2002) features abilities such as bubbles to capture dragonflies without harm, electric shock to stun enemies and ice breath to freeze enemies.

Crash Bandicoot 001.jpg

Crash Bandicoot – 1996

I really like the Crash Bandicoot Series as most of the games are quite consistent up until the two xbox released games known as ‘Crash of the Titans’ (2007) and ‘Crash Mind Over Mutant’ (2008). In most games he uses his spin attack and has a jump slam that can crush certain enemies, however, in one game they developed his abilities and also included a weapon in ‘Crash Bandicoot Warped'(1998). The Fruit Bazooka wasn’t really used much as Crash had a range of abilities in the 3rd installment of Crash Bandicoot such as Crash Dash, Death Tornado Spin and a Super-Charged Body Slam.

Earthworm Jim Р1994

In Earthworm Jim he has a weapon and an ability. His ability is to use his worm-like body to get across the many levels of the game as well as kill enemies and the gun is used to kill enemies; especially the main bosses. This game was very fun as he had many uses of his head and arms to get across the level. The game was later remade in 1995 as a result of its success.

Worms 001

Worms – 1995

As much as I believe that games made before 2000 had a limited choice of weaponry I know that some games made at this time were all about weapons such as the game above; Worms. The game was so successful at the time that it has around 23 games in total and the game is still played to this day. The game featured weapons such as the Bananna Bomb, The Bazooka, The Grenade, Sheep, Cluster Bomb and many more.

James Pond 001.jpg

James Pond – 1990

James Pond is a Platformer, points-based game in which you save a variety of sea creatures. You get points for completing tasks, killing enemies finding objects and getting to the end of the level. The game has a lot of mechanics considering the date it was made. James Pond can use bubbles to kill enemies and and also summon friends to help out with attacks.

Abe 002

Abe 001.jpg

Abe Game Series 1996 – 2014

The Abe Series released by Oddworld Inhabitants has to be one of my favourite Game Series. It has an incredible amount of ways you can die, ways in which your friends can die and ways in which enemies can die. Weapons are used in the game either by influence of abe or the enemy (friends are usually harmless unless you slap them as they can slap you to death). The game features Sligs which have guns, Meat Crushers which can be used when pulling a lever (same with electric barriers). and a lot of bombs and other creatures. Below is a video of ’50 ways to die in Abe’s Oddysee’. This video features weapons as well as objects that can be used against you or your enemies.

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