Games Design @ Hull School of Art and Design



Unique words and definitions that I find quite interesting.

Glossary – Pareidolia

Pareidolia is a type of illusion in which we persuade our imagination to create an image out of certain shapes. As a basic example, a form of Pareidolia would be looking at the clouds and creating a shape out of them with your imagination. Most people can recognise more than others, as i suppose it depends on how your imagination works. Here as some examples of different perceptions of Paredolia.


Taps look like a face.


Drink looks like a Skull.


Bag has an unhappy face.


Leave has a scary skull like face.


Coffee resembles the shape of a frog.


Washing Machine pulling a funny face.


A hidden Mickey Mouse on the Moon.

Pareidolia can come from any shape or object, however, some people get confused between the difference between optical illusions  and Pareidolia. Pareidolia is usually something our brains naturally visualise without having to focus to hard whereas optical illusions are a trick of the mind to either trick your mind into believing that something is moving or to force you into seeing a certain image. Here are some examples.

Opticalillusions002 Opticalillusions003 Opticalillusions011

Games Design – The Prisoner Dilemma

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The Prisoner effect/dilemma is used in most games (especially games that are online). It is a choice related issue that can change the end result of a game depending on which each character chose.

The example we know shows us how the dilemma works in jail, basically stating that each person that got arrested has a choice of two options; to either stay silent or tell them it wasn’t you and blame it on your friend. If one of the prisoners accuses their friend and the other one stay silent, the one that stayed silent would get 3 years in jail and the other one would go free, whereas if they both stay silent they will both go to prison but only for 1 year. If both prisoners accuse each other they will go to prison for 2 years each. Below is an easier way of understanding.

Prisoner 1     Prisoner 2            Prisoner 1     Prisoner 2        Total

Choice                                                       Years in Jail

Accuse P2     Stay Silent              0 years           3 years        3 Years

Stay Silent    Accuse P1               3 years            0 years       3 Years

Stay Silent    Stay Silent             1 year               1 year         2 years

Accuse P2      Accuse P1               2 Years            2 Years      4 Years

As you can see the better option would be to both stay silent because the result ends up spending a year in prison each, however, if you know that the other person will stay silent you could accuse them and go free therefore making the other person deal with the consequence of having to spend 3 years in jail.

The reason we use this ‘Prisoner Dilemma’ is because we don’t know what our team members or the other team are thinking and this Dilemma comes into effect whilst playing games such as Grand Theft Auto 5, Call of Duty, World of Warcraft, League of Legends, Elder Scrolls Online, Star Wars Battlefront, StarCraft etc.

I mainly understand ‘The Prisoner Dilemma’ in the game Grand Theft Auto 5 (when you play it online). When I have been online people have walked up to my character and tried to speak to me or contact me or invite me to a mission; the prisoner dilemma comes to play as I have the choice to either ignore him/join him and the other choice is to kill him, vice versa he has the same options. I choose to kill as you don’t want to risk it therefore they died and lost some of their money. Here are some examples of Grand Theft Auto Bounty Kills (Bounty Kills count as the prisoner dilemma as you have the choice to ignore the person or go after them to kill them).

Grand Theft Auto 5 Bounty Kills

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Overall I think that this effect can occur randomly and the end result will be unknown unless it is planned as a team. You have to go with your instinct and choose whether to silent and ignore everyone or kill your enemies. (Revenge is also a possibility).

Glossary – Parallax

A Parallax is used in a lot of games and most times you won’t even notice until you focus. Parallax Scrolling is used to create a certain atmosphere within a game; the use of this aesthetic style can increase the rate of movement of the character and also enhance game play. I really like games that feature Parallax Scrolling as it makes the game unique and also some games use the parallax scrolling towards their advantage as enemies can be included in one of the layers/backgrounds and also some games give the chance for the player to take the character into the background; therefore making parallax scrolling go from a game aesthetic to a game mechanic as the character is interacting with the background.

Games that feature parallax scrolling include Abes Oddysee, Hercules, Little Big Planet, Stick Hero, Mickey and the Castle of Illusion, Mario and Sonic etc.


mario nes

gaming new whoops tasty nailed

playstation mickey mouse ps3 psn playstation network

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