Games Design @ Hull School of Art and Design



Interactive Environments and Level Design – Lesson Notes


Part 1 – Discuss game interaction within society. E.g. Harry Potter tour, people had tours using tech devices and headphones. Research into levels.

Part 2 – Teamwork – Heritage Project – Split into games design sectors. Research what makes games interesting and history of area. Go to museums and history center etc.

  • Research, presentation sheets/portfolio of all findings via interim presentations, group meeting, shared project management resources and creative blogs.
  • Use the Oculus Rift if possible but also make a secondary output.
  • If you don’t want to use your blog you can create a professional project design document which is expected to be professionally printed and bound, should be 100 pages plus.
  • Paul will manage first Semester.
  • Teams to be split equally. Not joining via friendships. Learn to manage the project, no complaining.
  • Don’t just consider the environment, consider people, vehicles, animals.
  • – Games Designer.
  • Ask 3rd years for advice.

1930’s Queen Victoria Square

1642 Beverly Gate

Games Design Sectors – Research, 3D, Game Engine.

Maritime Museum, Barclay’s Bank, Empty Building/used for music sessions, Cafe Nero, Princes Quay, Ferens Art Gallery, Hull City Hall, Statues.

C.A.T.S – Notes, Ethics (19/09/16)

Semester 3

Ethics Essay = 30%

2 X Seminar Reports

Ethics within the gaming industry

Submit notes from class

Need to reference and have a bibliography


Words to think about

  • Good – Having the right or desired qualities.
  • Moral – Concerned with the goodness or badness of human characters or behavior.
  • Ethics – A set of moral principles.

Personal or Society?

Controlled by the church, the state, medical establishment, the law, philosophy, the individual.

C.A.T.S – Note Taking


Lesson 3 – C.A.T.S

  • Portfolio Assessment.
  • Take notes during documentary.

3 Key Methods of Note Taking

  1. Prose Notes
  2. Mind Map
  3. Keyword Notes

Prose Notes

  • Most detailed out of 3 methods.
  • Almost full sentences.
  • Headings or numbers.
  • Useful for detail.
  • Time consuming.
  • Not suitable for lectures due to pace.
  • Useful for taking notes whilst reading a text in your own time.

Keyword Notes

  • Bullet points (Brief)
  • Headings, sub-headings and numbers.
  • Useful as triggers.
  • Helpful for revision.
  • Can use in lectures.

Mind Map and Visual Doodling

  • Messy, crazy and hard to read.
  • Easy for some people.
  • Less professional.
  • Good to use for illustrations and planning, in my opinion not for note taking.

Notes Advice

  • No plagiarism, if taking text use quotations.
  • Don’t be too detailed but don’t be too brief. Have an equal balance.
  • Don’t miss any key points. Don’t pick up information that you don’t need.
  • Make sure your work isn’t cluttered.
  • Be neat and organized.
  • Use only one side of the paper so things are organized and it will make it easier for when you need your notes in the future.
  • Save space for extra information.
  • Have numbered pages and date your work.
  • Use Bullet Points.

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