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Games Design @ Hull School of Art and Design

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Inspiration

Final Major Project – Theme Ideas

Below is a list of themes that I want to explore before choosing a final design idea for my diorama. Beneath each theme, there are scenarios that are suitable for that scene as well as a list of games/films/books that I could look at for inspiration.

City

Scenarios

  • Crime scene.
  • Night Time.
  • Early Morning.
  • Car Crash.
  • City in the sky. (Other cities in the background floating).
  • Super Hero Battle.

Game/Film/Books/Environments Inspirations

  • Bioshock Infinite (Game)
  • Grand Theft Auto (Game)
  • Life is Strange (Game)
  • Fallout (Game)
  • WatchDogs (Game)
  • Payday (Game)
  • Batman: Arkham (Game Series)
  • Murdered Soul Suspect (Game)
  • Prototype (Game)
  • I.P.D (Film)
  • The Avengers (Film)
  • Captain America (Film)
  • Iron Man (Film)
  • Gotham (TV Series)
  • The Walking Dead (TV Series)

Garage

Scenarios

  • Vehicle parts everywhere but no vehicle.
  • A vehicle with bullet holes.
  • A vehicle being built/re-built.
  • Vehicle buried underneath belongings.
  • Old race vehicle dusty, trophies and posters covered in dust.
  • Garage used as a social area.

Game/Film/Book/Environments Inspirations

  • Life is Strange (Game)
  • Grand Theft Auto (Game)
  • Need for Speed (Game)
  • Fallout (Game)
  • Looney Tunes: Back in Action (Films)

Theme Park

Scenarios

  • Isolated and abandoned.
  • Working theme park.
  • Video Game inspired theme park.
  • Futuristic theme park.

Game/Film/Book/Environments Inspirations

  • Sam and Max Hit the Road (Game)
  • Medievil (Game)
  • Left 4 Dead 2 (Game)
  • Bioshock infinite (Game)
  • The park (Game)
  • Carnival Games (Game)
  • Batman Arkham Knight DLC (Game)
  • Grand Theft Auto (Game)
  • Zombieland (Film)

Arctic

Scenarios

  • (Showing signs of people living there).
  • (Showing signs of damage from a wild animal).
  • Secret government base hidden within the snow.
  • Lonely cabin.

Game/Film/Book/Environments Inspirations

  • The Thing (Film)
  • The X Files (TV Series and Film)
  • Tomb Raider: Legend (Game)
  • Uncharted 2 (Game)
  • Crash Bandicoot (Game)
  • Star Wars Battlefront (Game)
  • Star Wars (Film)
  • Skyrim (Game)
  • Harry Potter (Books)
  • The Polar Express (Book and Film)
  • Elf (Film)
  • The Nightmare Before Christmas (Film)

Desert

Scenarios

  • Equipment left from stranded people, skeleton remains on the floor.
  • Broken down campervan.
  • Animal living space.
  • Secret area 51 base.

Game/Film/Book/Environments Inspiration

  • 127 Hours (Film and True Story)
  • Bear Grylls: Man VS Wild, Extreme Desert (TV Documentary)
  • The Hills Have Eyes (Film)
  • The Mummy (Film)
  • Mad Max (Film)
  • Fallout: New Vegas (Game)
  • Jak 3 (Game)

Festival

Scenarios

  • The aftermath of a festival.
  • Festival setting up.
  • Car/bench on a hill with a festival in the distance.
  • Carnival at the festival, festival tents, stages etc.

Game/Film/Book/Environments Inspiration

  • Download Festival. (Environment)
  • Isle of Wight Festival. (Environment)
  • (Environment)
  • O2 Arena. (Environment)
  • Sheffield Arena (Environment)
  • Leeds First Direct Arena (Environment)
  • Hellfest (Environment)
  • Monsters of Rock (Environment)
  • MetalFest (Environment)
  • Rock Hard Festival (Environment)

Bedroom

Scenarios

  • Packing/unpacking a room. Boxes everywhere, messy space, assets placed randomly around the room.
  • Messy teenager room.
  • Themed room. Superhero bedroom, princess bedroom, office-like bedroom etc.
  • Decorating the bedroom. Paint cans, covered furniture, items covered in paint.

Game/Film/Book/Environments Inspiration

  • The Sims (Game)
  • Animal Crossing (Game)
  • Grand Theft Auto (Game)
  • Crash Bandicoot: Mind Over Mutant (Game)
  • Life is Strange (Game)
  • Gone Home (Game)
  • Watchdogs (Game)
  • Prey (Game)
  • Tomb Raider: Legend (Game)
  • Atypical (TV Series)
  • Stranger Things (TV Series)
  • Black Mirror (TV Series)
  • Video Game High School (TV Series)
  • Ready Player One (Book)

Final Major Project – Diorama Research

For the third and final year of my university course, I have the task of making a Final Major Project to present at the Hull School of Art & Design degree show. If you want to know more about my project please read my previous post ‘Final Major Project Proposal’. Follow this link: (https://hannahbalesblog.wordpress.com/2017/11/15/final-major-project-project-proposal/)

Throughout my proposal I have a range of ideas for my project; the final idea chosen was idea 3, creating 2 dioramas. Having the idea in my head was just the first step, the second step was looking for inspiration, art styles and similar works so I can get an idea of what I want the end result to look like. I created a Pinterest account and looked for a lot of images on there as many artists post their work so that it can be shared with the world. Below are some of the boards I created.

I also have some slideshows that show the images I have looked at mostly for this project, as well as some images I have shown individually as they are the main inspiration towards my work.

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Here are some other dioramas that I really liked, some of them are just so creative.

Pinterest_038

I pinned this one as I like the way they have used an object to place their environment inside. Depending on the theme I choose I could have many ideas just from this one image such as having a library hidden inside a book, a video game within a console or even a garden in the base of a vase.

Pinterest_032

When I first saw this image it made me think that I don’t need all four walls for an inside environment. Simple using a backdrop, photograph or even a 360 material (similar to what is used via the sketchfab website).

Pinterest_019

And finally this diorama I liked because of the size. Even though I am making the diorama in 3D on the computer, I still have to consider the size of it. The final diorama could end up in a scene with a real-world object next to it to show the size (similar in the way that this one has someone holding it to demonstrate the size).

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