Game Theory

[The text below is my notes from my second lesson of Game Theory, these notes may not make sense in some form to others but I am able to understand them clearly enough.]

  • Learn the Learning Outcomes
  • Next Week = 3000 word essay
  • Man Playing Games – Rodger Caillois
  • Eric Zimmerman
  • Katie – Anthology
  • Theory of Flow and Category of play

Image result for Flow theory image

Image: Mihaly Csikszentmihalyi’s Theory of Flow

Image Source: http://www.business2community.com/strategy/flow-gamification-misunderstanding-0937990#Hsz3GOVr310vXYSh.97

Padia – Without Rules

Agon – Competitive

Alea – Chance

Illinx – Disorientation

Mimicry – Copy/Imitation 

Ludus – With Rules

Information Above: Rodger Caillios -4 Categories of Play

Image result for richard bartle 4 categories of play

Image: Richard Bartle – Player Types

Image Source:


Image result for 8 categories of fun marc leblanc

Image: Marc Leblac – 8 Categories of fun

Image Source: http://slideplayer.com/slide/10945729/

Image result for maslow's pyramid

Image: Abraham Maslow’s Pyramid

Image Source: http://www.bbc.co.uk/news/magazine-23902918

Image result for bf skinner operant conditioning

Image: Burrhus Frederic Skinner – Operent Conditioning

Image Source: https://sites.psu.edu/psych256sp16/2016/01/31/operant-conditioning-3/

Game Examples Compared (in my opinion) to the theory of flow – Mihaly Csikszentmihalyi’s

Fallout 4 – Flow

Bioshock – Worry/Anxiety

Abe’s Oddysee/Exoddus – Arousal

Spyro – Relaxation

Look at other Flow Theory Chart

Make your own flow?

Forming own rules when playing games. Padia -> Ludus

Live Action Role Play = Mimicry

Link theories, discuss correct people and word count  – Learning Outcome 1

Ebay = most profitable game (bids) pretending to be a buyer or seller (mimicry) competitive.

Link research into gamification

FourSquare App

‘The Gamification Summit’

‘GWC – Conference’

Extrinsic and Intrinsic