22/09/16

Game Theory – Lesson 1

(Flow Theory)

[The text below is my notes from my first lesson of Game Theory, these notes may not make sense in some form to others but I am able to understand them clearly enough.]

  • Understanding life.
  • Curious about going about life after the war.
  • Went to a talk about flying saucers, believes the war creates illusions because of the after effects.
  • Learning about happiness.
  • Flow in composing music.
  • Human Achievement.
  • Difference between reality and everyday life.
  • Understanding the brain and how much information it can process.
  • Changing things for the better.
  • Flow in poetry.
  • Flow in figure skating.
  • Norman Augustine, former CEO of Lockheed.
  • Anita Roddick – Founder of BodyShop.
  • Masaru Ibuka.
  • How does it feel to be in a state of flow? List on TED
  • Flow Graph on TED
  • Challenges and skills, low or high?
  • Placing more everyday tasks in the flow chart.

Mihaly Csikszentmihalyi – (Pronunciation = Me – high  Cheek – sent – me – high)

 

Image result for richard bartle 4 categories of play

Image: Richard Bartle

Image Source:
http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1

Rodger Callios – categories of play

Mimicry – Cosplay, Character Creation

Illinx – Disorientation, gta drinking

Agon – Competitive

Alea – Chance

^Memorise language terms above.

This lesson blends with Interactive Environments

Coursework

Research Rodger Callios and Mihaly

Information is most important

4 categories of play

Theory of Flow

Hierachy of Needs

Marslo

Skinner Operent Conditioning

Training someone to do something e.g. Super Mario teaches you to jump at the correct times otherwise you die. [Ludic Loop]

Mihaly Csikszentmihalyi, Rodger Caillois, Richard Bartle

Baby, Snake and Rabbit Experiment.

 

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