Game Theory – Lesson 1
[The text below is my notes from my first lesson of Game Theory, these notes may not make sense in some form to others but I am able to understand them clearly enough.]
- Understanding life.
- Curious about going about life after the war.
- Went to a talk about flying saucers, believes the war creates illusions because of the after effects.
- Learning about happiness.
- Flow in composing music.
- Human Achievement.
- Difference between reality and everyday life.
- Understanding the brain and how much information it can process.
- Changing things for the better.
- Flow in poetry.
- Flow in figure skating.
- Norman Augustine, former CEO of Lockheed.
- Anita Roddick – Founder of BodyShop.
- Masaru Ibuka.
- How does it feel to be in a state of flow? List on TED
- Flow Graph on TED
- Challenges and skills, low or high?
- Placing more everyday tasks in the flow chart.
Mihaly Csikszentmihalyi – (Pronunciation = Me – high Cheek – sent – me – high)
Image: Richard Bartle
Rodger Callios – categories of play
Mimicry – Cosplay, Character Creation
Illinx – Disorientation, gta drinking
Agon – Competitive
Alea – Chance
^Memorise language terms above.
This lesson blends with Interactive Environments
Research Rodger Callios and Mihaly
Information is most important
4 categories of play
Theory of Flow
Hierachy of Needs
Skinner Operent Conditioning
Training someone to do something e.g. Super Mario teaches you to jump at the correct times otherwise you die. [Ludic Loop]
Mihaly Csikszentmihalyi, Rodger Caillois, Richard Bartle
Baby, Snake and Rabbit Experiment.