Games Design @ Hull School of Art and Design


May 18, 2016

Creative Futures – Character Diversity Part B

For my final design for the character diversity project I decided to stick with the project B as I have had many ideas. At first I decided to use a similar idea to the video below but then I thought ideas like that have been used before and I wanted something different.

Then I researched lots of different methods of changing the appearance of characters (which is featured elsewhere on my blog in the creative futures section). Then I thought about how these ideas have characters that move, however, not all of the joints move with great ease. As I was sat at my art desk one night I looked to my left at the wooden mannequin realising that would be great for a character.


I drew the mannequin and the little squares represent the attachments in which the clothing will attach. The mannequin will be made from either plastic or wood. I was thinking plastic would be the better option as it would be cheaper in production as well as easier to attach items.

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Here is my final concept which I drew in Illustrator. Here it shows to different colour options for a male in the office environment. The brief required me to make a concept for a specific environment so I chose office. In the hand I decided to place a pen as the characters will have accessories rather than just clothes.

3D Realisation – Low Poly Xbox 360

A really fun task given to us by tutor Paul was to choose an object from the table and model it with the least amount of polys possible. As a first year I am in the process of learning how to texture and this is what Paul wanted us to figure out. At first we all started modelling as we would normally but we all had the problem of too many polygons; we all put our minds together to realise that we don’t always have to use polygons as we can use textures instead. I achieved the correct number of polygons which was 30. I modelled the xbox 360 which is a cube but it has slight curves that define its unique shape.

UV Map Xbox 360 002

Firstly I created my own texture using just colour and the xbox disc tray.That didn’t look too good at all so I tried something else.

UV Map Xbox 360 003

Here I used images from the internet to create a UV Map for my final texture.

xboxXbox 360

That proved really well and I am very proud of this 3D model because it is one of my first proper textured objects as my previous objects have always been a basic cube.

3D Realisation – Shield

Shield Selection

Our task here was to create one of these shields. We had the choice of which one we wanted to do and then after completing this task we also had to make a weapon and a helmet that would look good along side this shield.

I decided to choose two shields; no. 2 as a quick starter task and no.15 as my final shield. Firstly I broke down the components of each shield so it would make it easier for me to model it in 3DS Max using floating Geometry. (As shown below).

Crop 001

Breakdown of my first chosen shield (no.2) All components.

Crop 002

Breakdown of my next shield (no. 15). All components.

Shield 001 Render 004

Shield no.2. Basic shapes. (Mainly made up from cylinders and a rounded cube to create the sphere-like shapes).

Shield 2=002

Shield no.2. Basic shapes. I mainly used cylinders and a turbo smoothed square to make sure there was no tri polys in this objects wireframe.

My Final Shield. I really like my final shield but it should have been textured. A wooden texture would make this shield look realistic, but overall I like the shape and think that there is plenty of room for improvement.

3D Realisation – Weapon and Helmet

Mace Final Weapon Design
by disneyhannah96
on Sketchfab

Scan 2

I did some research first on what games use what type of melee weapons. I found this really interesting as most games allow the player to look at a full 3D model in-game.

I also did research by going to the local museum that features weapons from a large variety of different eras as well as scanning in some images I found would be helpful from a book in the classroom. (These images have been handed in via memory stick as they would not upload via wordpress). Also I have handed in some sketches of my Mace Development.

Above is my 3D sculptures made from clay. I decided to mock-up a staff and a mace; I decided to go with the mace as it looks like more of a weapon due to having the spikes and the spooky skull on the face of it.

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Above shows my progress in making my weapon. I decided to make a Mace as the shield I made was quite large and thick so I thought the two would go well together. I tried to texture part of it, however, I did struggle with texturing. This was my first model put into the sketchfab program and I didn’t really understand the texturing system in here but I still tried.

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Above is my final renders. This model is one of my favourites as it has so much detail because I used the array tool to duplicate certain aspects such as the spikes. As well as learning how to use the array tool I also learn hoe to use then bend tool. Overall a great experience in 3D modelling.


Looking at helmets from games I decided to do a chunky helmet that covered most of the upper part of the face and also took aspects from different cultures such as viking, world war and medieval. Below is my final render (I have submitted sketches along with the rest of my work as they could not be uploaded due to technical errors).


The helmet is my least favourite 3D model as I didn’t do as many sketches as the others and I should have done a breakdown first. I was looking for a more rounded shape and I maybe should have used a rounded cube for the top of the helmet. Although I’m not a fan of the 3D model I am glad that whilst making it I learnt how to use the symmetry and mirror tools. Both of these tools are very useful but I do prefer the symmetry tool as I find it quick and simple to use..

Creative Futures – Sound – Final Silent Hill Video

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