I created a survey for the members of my class to fill in so that I could gain an understanding of certain aspects in which I would have to explore to create a fully functioning/well-designed game. As my game is aimed at 10-14 year olds and can include IP tie-ins I decided to ask the following questions.

  1. Name one of your favourite childhood television shows.

 

  • Thunderbirds
  • Winx Club
  • SpongeBob
  • The Angry Beavers
  • Yu-Gu-Oh
  • Pokemon
  • Happy Tree Friends
  • Tazmanian Devil/Looney Tunes
  • The Simpsons
  • Wacky Races
  • The Rugrats

2. What Environment would you suggest as a main hub area?

  • Some sort of room where the character can interact.
  • Interactive map that the player can navigate to each game level.
  • Interactive Map.
  • Warner Bros. style portals.
  • Toybox.
  • Book pages or mystical book with images
  • Disney Castle.
  • Kaibu Land.
  • Scooby Doo haunted house.
  • Palet Town.
  • Ghost Town.
  • Castle (Disney Themed).
  • The Avengers.
  • Penguin Cafe.
  • Different themed rooms depending on characters.

3. What game mechanics would you like to see in the game?

  • Points.
  • Discovery.
  • Discovery.
  • Collectables with points.
  • Time Countdown.
  • Bonus.
  • Anything.
  • Collectables.
  • Collections.
  • Secrets.
  • Countdowns to rewards.
  • Specialise the characters for different uses in different levels.
  • Temporary weapons, enhanced enemies, points system, leader-board and rank.
  • Countdown, bonus, points.
  • Bonus rounds, boss fights and puzzles.

4. What would you rate my presentation skills? 1 being bad and 10 being great.

  • 10 as always.
  • 8.5 because there is always room for improvement somewhere.
  • 9.
  • 9.
  • 10.
  • 9.
  • 8.
  • 10.
  • 9.
  • 8.
  • 8.
  • 8.
  • 9.
  • 10.
  • 8 the involvement was great.

5.Any advice? Any game examples research? Any sketches?

  • ‘World of Illusion’ – 1992.
  • Mickey’s Wild Adventure.
  • Tom & Jerry Fighting Game.
  • Crash Bandicoot.
  • Kingdom Hearts.
  • Super Smash Bros. (Lots of characters)
  • Research different art styles.
  • Animation.
  • Principles of animation.

I would like to say a big thank you to everyone that managed to take the time to fill out this survey; it has been of great help.

Below is my research that was influenced by some of the advice from the survey. I really appreciate all of the help.

Question 1 Research

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Question 5 Research

  • World of Illusion was realeased in 1992 by Sega on the Sega Mega Drive Console. This is a 2D game in which Mickey Mouse and Donald Duck are magicians and one day the stumble across a magical box. This box takes them to a magical world and now they have to find a way out. This is a great game to research as it is 2D and involves the use of much loved cartoon characters.
  • One suggestion I am grateful for is another Mickey Mouse game called Mickey’s Wild Adventure. This game is also known as Mickey Mania and was originally released on Sega Devices and then later released via PlayStation. The game consists of playing as different types of Mickey Mouse characters from his previous roles in the original cartoons. Levels include Steamboat Willie, The Mad Doctor, the Lonesome Ghosts and more. This is also great to research as the game is 2D (as well as it trying to perform 2.5D motions) and again it includes an IP tie-in.
  • I have already considered the Tom and Jerry fighting game in a previous blog post. Feel free to have a look if you are interested as this is a great game to take notes from.
  • The well-known Crash Bandicoot is a classic. This game has many camera stances and certain levels can beplayed in 2.5D or even 3D. My favourite Crash Bandicoot would have to be either PlayStation 2 The Wrath of Cortex or PlayStation 2 Crash Tag Team Racing.
  • Kingdom Hearts is a game that uses anime characters from Final Fantasy and combines them with Disney characters. I find this game very interesting as I haven’t played Final Fantasy but I am a huge Disney fan so I like finding out who all of these new characters and it is something in which I can understand the anime art style.
  • I absolutely love Super Smash Bros. I play this game on the GameCube lots with my boyfriend. There is a large variety in characters to choose from also it features a really fun aspect in collecting characters and collectables. Although it is a fighting game I can take some advice from this as I love most of the game mechanics used.
  •  For research on different art styles I have looked at artists that have played a part in making 2.5D/2D platformers. Aymeric Kevin created some beautiful pieces for the most recent Rayman using parallax scrolling really well. I am incredibly happy someone mentioned different art styles as I started researching and discovered an amazing artist with the name of Laura Dawes. She is responsible for most of the sculptures and environments seen in Abe’s New ‘N’ Tasty and her work is incredible; it is all done in ZBrush and I am now inspired to learning more about this program. Below is a slideshow of some of the artwork that I have been inspired by.

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Bibliography

Rayman Legends Concept Art by Aymeric Kevin

http://www.randomstuff.org.uk/~laura/monsaic.html

https://www.vg247.com/2012/04/04/quick-shots-epic-mickey-power-of-illusion-screens-released/

http://www.crashmania.net/games/crash-bandicoot-3-warped/artwork/environments/

 

 

 

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