2K Games are a great company for RPG (Role Playing Games) games such as Borderlands, Duke Nukem and The Darkness, however one of their most successful games and also one of my favourite has to be the Bioshock Series. All of the characters are unique in their own way and are all very detailed also the game is quite gory and has that horror style aspect to it so the characters needed to be created in relation to the theme.  The game director Ken Levine is a very inspirational person as well as creative, because Bioshock is such an unpredictable game.

As well as being imaginative it makes us curious to what was going through the directors mind whilst he was creating the storyline/plot to the game. Here are some quotes which made me understand more from his point of view in what the moral of the game is about and why he predicted this sort of outcome; “We all make choices, but in the end our choices make us.” – Ken Levine. I believe that this quote is aimed towards the first Bioshock and life in general honestly. The parts of Bioshock in which you make choices, for example saving or harvesting the twins can influence the twist of the story and the way the game ends. The other quote that I really like would have to be “What is a drop of rain, compared to a storm? What is a thought, compared to the mind? Our unity is full of wonder which your tiny individualism cannot even conceive.” – Ken Levine, I think that this quote is an easy explanation to why the story is so unpredictable and this is also the way in which he is using his creativity as well as imagination.

2K games wanted to create a game with highly realistic graphics and to do this they based one of the main characters on an actual person; this person is called Anna Moleva, she is a famous cosplay artist who was headhunted by the 2K developer to portray the character Elizabeth. I think this was a really good idea because you can use her face but you can add/edit it as much as you want so the character can be developed in many different ways.


Anna Moleva as Elizabeth http://www.nbcnews.com/technology/ingame/bioshock-infinite-developer-hires-stunning-real-life-elizabeth-lookalike-1C7393954

Gavin Goulden is the lead artist/character designer for Bioshock Infinite. Goulden uses 3D programs to create incredibly detailed characters such as the patriots, the boys of silence and the vox (basically he designed most of the antagonists in the game).  His best model, in my opinion, would have to be the motorized patriots that he created.  The base/unfinished model is without colour and it looks great as there is a lot of depth within the tone and shading that has been used but as soon as colour has been added you can see all of the textures, for example you can see that the flag is dirty and some of the metal is rusted.

Personally I like the way in which the antagonists he has created relate to either the story/environment/main characters as an example I mean that ‘The Boys of Silence’ are made to have similar aspects of the ‘Songbird’ (Songbird being the main antagonist, The Boys of Silence being the sidekicks/henchman). Another example would be the ‘Motorized Partiots’ I feel that the American sort of themed Antagonist relates to the environment. In Bioshock everything is set in 1912 in a nice sunny city called Columbia which happens to be a mystical flying city based on the physics of quantum levitation (magnetic pulse/field in which the objects such as blimps and buildings conduct the field).


Artist: Gavin Goulden

Source: http://www.iamag.co/features/the-art-of-gavin-goulden/

(Quotes from https://www.goodreads.com/author/quotes/350677.Ken_Levine )